A personal project; this was a game development project built within the Unity engine, programmed with c#
The aim was to create a functional demo of the original concept; a low-CPU use game that involved the direct alteration of multiple objects at once. The demo was created successfully, and I have since made multiple alterations and enhancements, in preparation for a larger demo.
Also used were reflection maps, deep bump maps and fully simulated light bounce calculations. All this led to a far more realistic lighting design than can be found in the standard Unity engine.
The file can be downloaded here – File Download