• Skills Needed:
    Unity, C#

As a tech demo for our Unity work, we began work on a random desert generator script.

It created a heightmap based on a modified perlin noise generator, and then textured the scene based on height segments, allowing for varying textures across the surfaces.

A small effect we then added was a sandstorm generator; using soft particle physics and a random wind speed and direction, a sandstorm was generated. The system then randomly chose how strong the storm would be, and altered the effect accordingly at runtime.

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